Hatty Hattington

{|class="infobox" style="width:22em; background:#7995ca; text-align:center; font-size:95%;" cellpadding="3" align="right" ! align="center" bgcolor="#999" | ! align="center" bgcolor="#999" | Vital Statistics Hatty Hattington is one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Non-elemental and their starting weapon is the Gem Sword.
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Information
Casual Play

Blue Knight is one of the best characters in the game for casual play. All of their magic attacks freeze enemies in place for a couple seconds, which helps to start a combo safely or makes getting away much easier. Their Air Splash lets them control crowds better than they would be able to with a normal Air Projectile. They also are one of two characters in the game to have an Air Splash, the other being Blacksmith. The only downsides to Blue Knight are that some enemies resist their magic and their Splash Attack uses half the Magic bar per cast, regardless of magic level. Blue Knight's Splash Attack also does poor damage per second against bosses.

Advanced tactics

Blue Knight is the safest character while still remaining somewhat optimal. Their magic allows for much safer juggling setups. Their Elemental Infusion allows for an infinite stunlock on any humanoid enemy and beefy ai manipulation from anywhere on the screen provided you can freeze them beforehand. None of their magic flinches beefies either, which just adds to their safety.

Involvement
Hatty has no actual involvement in the story, as he comes from a completely different game made by The Behemoth, BattleBlock Theater.

Magic
Splash Attack "Ice Shards"Element: Ice

Max Hits: 1 upgrade per level (max 8)

Damage/Hit: Half of Base Magic Damage Use // to perform. This Splash Attack freezes every humanoid enemy except for Cultists, who are immune to Ice. At max level, the "Ice Shards" Splash Attack has no gaps in its landing location. With each shard being able to freeze humanoid enemies, this Splash Attack can be very useful with a full team of 4, allowing them to Juggle freely without taking any damage.

Unfortunately, it has a few major downsides. Unlike other Splash Attacks, you will never be able to cast more than two times with a full Magic bar. Due to its costly nature, this Splash Attack cannot be spammed too carelessly or else your Magic bar will run out often. In addition, this Splash Attack does no damage against enemies that are already frozen, and it will not unfreeze them on hit.

Magic Projectile "Ice Bolt"Element: Ice

Damage: Base Magic Damage Use // to perform. This Magic Projectile freezes every humanoid enemy except for Cultists, who are immune to Ice.

Air Splash "Ice Shards"Element: Ice

Max Hits: 1 upgrade per level (max 8)

Damage/Hit: Half of Base Magic Damage Use, /, /, to perform. This Air Splash freezes every humanoid enemy except for Cultists, who are immune to Ice. At max level, the "Ice Shards" Splash Attack has no gaps in its landing location. With each shard being able to freeze humanoid enemies, this Splash Attack can be very useful with a full team of 4, allowing them to Juggle freely without taking any damage.

Unfortunately, it has a few major downsides. Unlike other Splash Attacks, you will never be able to cast more than two times with a full Magic bar. Due to its costly nature, this Air Projectile cannot be spammed too carelessly or else your Magic bar will run out often. In addition, this Air Projectile does no damage against enemies that are already frozen, and it will not unfreeze them on hit.

Elemental Infusion "Ice Encasement"Element: Ice

Damage: Base Magic Damage + Base Melee Damage Use // to perform. This Elemental Infusion freezes every humanoid enemy except for Cultists, who are immune to Ice. This allows for the // to be repeated infinitely without the enemy having any chance to retaliate due to the Ice effect resetting the hit counter. Because of the combo's infinite nature, it is better than using the drill combo (//) on humanoid enemies. However, for most bosses the drill combo will still be Blue Knight's best option, even at max level.

Weapons with elemental effects aside from Ice may cause the enemy to break out of the freeze, allowing the enemy to retaliate. Try not to use those weapons with Blue Knight, especially on levels like Full Moon.

Magic Jump "Ice Fist"Element: Ice

Damage: Base Magic Damage Use // to perform. This Magic Jump freezes every humanoid enemy except for Cultists, who are immune to Ice.

Tips

 * Blue Knight greatly benefits from a Magic and Strength heavy weapon like the NG Golden Sword.
 * Be mindful of using the Splash Attack and Air Projectile, as both are expensive to cast. Running out of Magic is never fun, and severely limits your offensive options.

Trivia

 * Hatty is one of only two characters to come from a different game, the other is Alien.
 * Hatty has the most platform-specific unlock methods out of any character in Castle Crashers.
 * On the Xbox 360, players can dress up their Avatar as Hatty by getting Avatar Awards from BattleBlock Theater.
 * Hatty was the last character to ever be added to the game, in 2013.
 * Everything about Hatty is a reference to BattleBlock Theater. The gems are the main currency of that game, the tears are the same ones pouring out of Hatty's eyes, the wings are a powerup in BattleBlock Theater, and the Golden Whale and his blocks are a reference to the Grab the Gold game mode.