Blacksmith

{|class="infobox" style="width:22em; background:#7995ca; text-align:center; font-size:95%;" cellpadding="3" align="right" ! align="center" bgcolor="#999" | ! align="center" bgcolor="#999" | Vital Statistics Blacksmith is one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Non-Elemental/Fire and their starting weapon is the Hammer.
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Information
Casual Play

Blacksmith is not very good for casual play. Their Splash Attack has a long reach but no knockback, giving them very poor crowd control even with their Air Splash in place of a normal Air Projectile. They also are one of two characters in the game to have an Air Splash, the other being Blue Knight. Their splash is also bad for bosses as it only hits three times. This especially stands out in Final Battle as the blue bubble phase does not count the Splash Attack as magic damage. Blacksmith's Magic Projectile inflicts Fire damage over time, allowing them to deal extra damage while keeping enemies at a distance.

Advanced tactics

Blacksmith is decent for advanced play, although they are still far from great. The Fire damage over time from his Magic Projectile is great for beefy ai manipulation, allowing Blacksmith to tack on a bit more damage per second than the average character. Other than that, they don't offer much for higher level play.

Involvement
Blacksmith is one of the King's Knights and is a tutorial character who teaches the player how to use melee attacks in the Barracks level. In the Blacksmith level, he can be seen forging a weapon.

Magic
Splash Attack "Fire Blast"Element: Fire

Max Hits: 1 upgrade per level (max 8)

Damage/Hit: Base Magic Damage x 0.5 + DoT Use // to perform. At max level, the "Fire Blast" Splash Attack is the longest reaching splash in the game on hit will apply DoT.

Unfortunately, it has a major downside. Unlike all other Splash Attacks, you will never be able to cast more than two times in a single full Magic bar. Thus, it drains Magic desired for other Splash Attacks and cannot be used as often. This attack will not damage enemies that are already frozen.

Magic Projectile "Ice Bolt"Element: Ice

Damage: Base Magic Damage Use // to perform. A pointed bullet of ice. The fact that this freezes normal enemies makes it a powerful Magic Projectile. Cultists are immune to this Splash Attack. Also, this Magic Projectile will always do damage even on frozen enemies, which will unfreeze them.

Air Projectile "Ice Shards"Element: Ice

Max Hits: 1 upgrade per level (max 8)

Damage/Hit: Half of Base Magic Damage Use, /, /, to perform. At max level, the "Ice Shards" Air Projectile has no gaps in their landing location. With each shard being able to freeze normal enemies, this Air Projectile can be very useful with a full team of 4 being able to Juggle freely without taking any damage.

Unfortunately, it has a major downside. you will never be able to cast more than two times in a single full Magic bar. Thus, it drains Magic desired for other Air Projectiles and cannot be used as often. This attack will not damage enemies that are already frozen.

Elemental Infusion "Ice Encasement"Element: Ice

Damage: Base Magic Damage + Base Melee Damage Use // to perform. This is considered the best Elemental Infusion in the game, because it can be used infinitely on an enemy.

When performed, the attack will freeze the enemy. This allows for the // to be repeated infinitely without the enemy having any chance to retaliate. The Ice effect does reset the hit counter. Because of how the combo can be repeated, using the drill combo (//) is not optimal or needed on normal enemies. for most bosses the drill combo will still be the best option blue knight has, even at max level.

Weapons with elemental effects may cause the enemy to break out of the freeze, allowing the enemy to retaliate, so it is worth keeping in mind not to use those weapons, especially on levels like Full Moon.

Magic Jump "Ice Fist"Element: Ice

Damage: Base Magic Damage Use // to perform a giant fist made of ice upwards, boosting you into the air. Freezes any enemies that you are overlapping when used. This attack will damage enemies that are already frozen, which will unfreeze them.